Emperor Lovina
Talent: Grand Plan of Elysium
For every unit within (1,2,2,3) rings, damage dealt is increased by (4, 5, 6, 7)%, up to (20, 25, 30, 35)%. Before ending action, may "deploy" 2 allied units. After deploying units gains + (1, 2, 2, 3) move, lasts 1 turn. (Cooldown on deploy is 4 turns). Deploy: Choose ally within 4 blocks of self and teleport them up to 2 blocks from their current position.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 4,576 | ATK: 577 | INT: 237 | DEF: 347 | MDEF:268 | SKL: 157 | |
HP: 4,576 | ATK: 577 | INT: 216 | DEF: 323 | MDEF:268 | SKL: 132 |
Soldier Bonus:
HP: 20% | ATK: 40% | DEF: 30% | MDEF: 10% |
Exclusive Equipment: Domination Edge
HP and ATK +5%. When this unit has a special effect from a Fusion Power, AoE skill span +1. After deploying allies, grant those allies "Damage Dealt +10%". Lasts 2 turns. After deploying, movement gained from talent has its duration increased by 1
Awakening: Heavenly Domination
Cost: ••• / CD: 6 / Range: Self / Span: 2
[Physical Damage] Attacks enemies within 2 blocks of self for 0.44x AoE Damage. Inflict [Shock]: "For every block moved before attacking, take 0.5x Caster´s ATK as fixed damage (up to 3x)" and "Cannot be healed". Lasts 1 turn. After this skill is used, the unit gains "Damage Taken -20%" and allies within 2 blocks gain ATK/INT +10%. Lasts 2 turns. Cannot be dispelled.
Emperor
Soldiers: Berserker, Heavy Infantry
Conquest Knight King
Soldiers: Griffin Knight, Heavy Cavalry
Training Ground
Soldiers: Angel, Mechanical Dragon Knight, Unicorn, Sand Sea Mercenary, Giant Lizard Rider, War Falcon, Cavalier of Flame
Sun Slash
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, restores HP equal to 30% of damage dealt.
Indomitable
Cost: • / CD: - / Range: - / Span: -
[Passive] Grants 20% HP upon taking damage that would otherwise have been fatal. Can be triggered once per battle.
Sword Dance
Cost: •• / CD: 2 / Range: Self / Span: 1 Ring
[Physical Damage] Deals 0.36x AoE damage to all enemies within 1 block. Prevents enemy from being healed. Lasts 1 turn.
Flying Slash
Cost: •• / CD: 2 / Range: 2 / Span: 2
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. If this unit's movement is higher than the target, then this unit will attack first and after battle restore 20% of damage dealt as HP. Melee soldiers will also attack. This skill is not affected by melee range penalties.
Sword Soul
Cost: •• / CD: 5 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Also inflict "Cannot be healed". Lasts 2 turns. Cannot be dispelled.
Guerrilla Tactics
Cost: • / CD: - / Range: - / Span: -
[Passive] When unit HP is 100%, DEF+10%. After actively attacking, may move 2 blocks (Cooldown of 1 turn).
Oath of the Ark
Cost: •• / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All "Protagonists" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: Damage when entering battle is increased by 12%. If within 3 blocks of an allied Emperor Lovina, damage is further increased by 5%. Lasts 4 turns. Cannot be stacked with other Fusion Powers.
Air Slash
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. This skill does not receive melee range penalties.